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![]() This is because the event and movement route have already set the direction and pattern, so it knows the column and row - you just have to give it the "group" of characters to select from. However, if you're adding the sprite using the Movement Route's Change Sprite/Graphics command, it won't let you select an individual sprite from the sheet, but a whole character. How's it going everyone in this quick RPG Maker MV Tutorial I'll show you how to make spritesheets with asperite that work with the file format, structure and layout that the RPG Maker. Hi Everyone, I recently made a character generator tool because I needed a good way to make many characters for my upcoming game. You may not see the entire character in the editor, because that is limited to exactly 48x48 pixels, but when you play the character will show up correctly. TLDR I made free character builder for easy import into RPGMaker MV (modified from Universal LPC Spritesheet project) and other engines available for free on Steam Oct 3rd, 2019. When you add the sprite to the event using the sprite image box, it will let you select any one of these 12 (or 96) sprites. Or you could make a multi-character spritesheet of 8 of these individual sprites, in 4 columns x 2 rows (so 12 x 8 individual sprites) with no $ at the start of the filename. If your individual sprite images are 48x48, you would place 3 columns x 4 rows and put a $ at the start of the filename for a single character. Yes, what do you mean by "they appear to be too small"? Can you post a screenshot to explain this? ![]()
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